混蛋
控制理论(社会学)
理论(学习稳定性)
计算机科学
模式(计算机接口)
斯塔克伯格竞赛
稳健性(进化)
数学优化
模拟
加速度
数学
人工智能
控制(管理)
生物化学
化学
物理
数理经济学
经典力学
机器学习
基因
操作系统
作者
Qitong Chen,Zhao Dong,Congzhi Liu,Liang Li
标识
DOI:10.1177/09544070231209395
摘要
In this paper, a safety-guaranteed game-theoretical velocity planning framework in a hierarchical manner is proposed to generate safe, ride comfort, and travel efficiency-balanced velocity for autonomous vehicles (AVs). In the upper layer, a bang-bang decision-making method is utilized to determine which planning mode to be implemented based on acceleration and jerk constraints, including a comfort mode, an efficiency mode, and a game mode. In the lower layer, asymmetric jerk limits based on comfort characteristics sensibility analysis and safe velocity simultaneously considering longitudinal and lateral stability are firstly developed to maintain ride comfort and driving safety, respectively on curve roads, especially sharp curves where vehicle stability may be not fully considered in most researches. Based on these, a non-cooperative game-theoretical velocity planning method is presented to solve the conflict between comfort mode and efficiency mode by optimizing his own objective based on the other’s action. Finally, for the sake of solving efficiency and accuracy, a chaos optimization-based algorithm (COA) is designed to solve for the Stackelberg equilibrium solution of the bilevel game optimization problem. Three experimental tests are carried out to comprehensively demonstrate the effectiveness, robustness, and real time of the proposed framework. The results show that the proposed method can provide the great performance of ride comfort, travel efficiency, and longitudinal-lateral stability in real time in the velocity planning process.
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