商品化
收入
国防部
工作(物理)
光学(聚焦)
营销
业务
广告
经济
计算机科学
市场经济
工程类
光学
人工智能
会计
物理
机械工程
出处
期刊:First Monday
[University of Illinois at Chicago]
日期:2007-09-03
被引量:63
标识
DOI:10.5210/fm.v12i9.2006
摘要
As the boundaries between play and work are becoming increasingly blurred among digital games, avid player labour is increasingly harnessed as a source of revenue. This article focuses on "modders", hobbyists who build on existing retail game titles, and the strategies the game industry uses to motivate and persuade these hobbyists to produce content that most effectively benefits the industry. Special focus is on industry-organized mod competitions that form an area of experimentation where the potentials of free modder labour are tested.
科研通智能强力驱动
Strongly Powered by AbleSci AI