适度
基于游戏的学习
数学教育
荟萃分析
教育技术
科学教育
心理学
主题(文档)
学习效果
数字化学习
计算机科学
教育学
医学
社会心理学
图书馆学
内科学
经济
微观经济学
作者
Liang-Hui Wang,Bing Chen,Gwo‐Jen Hwang,Jueqi Guan,Yunqing Wang
标识
DOI:10.1186/s40594-022-00344-0
摘要
Abstract Many researchers have explored the impact of digital games on learning effects in different STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game-based STEM education on the learning achievement of K-12 or higher education students. The analysis results of effect sizes from 33 studies ( N = 3894) published from 2010 to 2020 showed that digital games contributed to a moderate overall effect size (ES = 0.667, 95% CI [0.520–0.814], p < 0.001) when compared with other instructional methods. Furthermore, the study explored multiple moderator variables and their potential impacts on learning outcomes such as control treatment, subject discipline, educational level, game type, gaming platform, and intervention duration. The findings suggest that digital games are a promising pedagogical method in STEM education that effectively improves learning gains. Additionally, the study concludes with three recommendations for future research and practices on digital games in STEM education.
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