目的论
谈判
调解
空格(标点符号)
意外事故
对象(语法)
动作(物理)
集合(抽象数据类型)
感知
美学
过程(计算)
社会学
艺术
认识论
计算机科学
哲学
社会科学
物理
人工智能
程序设计语言
操作系统
量子力学
出处
期刊:Critical Inquiry
[University of Chicago Press]
日期:2023-03-01
卷期号:49 (3): 315-336
被引量:6
摘要
The screen is not a pre established object: it becomes a screen—and that screen—when it interacts with a group of elements and relates to a set of practices that produce it as a screen. In this process of becoming screen, a crucial step is played by the space in which the screen is located and where spectators gather. The confluence of screen and space changes our perception of both: the screen displays the situatedness of its action, and the space its nature of medium. The landscape becomes a screenscape, in which individuals access images through which they negotiate with reality and others. Eventually, the insistence on becoming screen highlights the role of contingency and conjuncture in the process of mediation: screenscapes emerge according opportunities, conflicts, and potentialities. Hence a media archeology that, far from being linear and teleological, follows unpredicted paths and creates surprising links—a rhizomatic media archeology.
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