骄傲
社会商业
可用性
心理学
刺激(心理学)
技术接受模型
认知
有机体
社会心理学
社会化媒体
认知心理学
计算机科学
万维网
人机交互
神经科学
法学
古生物学
生物
政治学
标识
DOI:10.4018/ijebr.2019040105
摘要
This article examined two aspects of user decision making for social commerce and suggested technology acceptance model as cognitive process and stimulus-organism response as affective process to explain the people's behaviors. Research methodology is a survey for undergraduate students, which was conducted in December 2013 on a popular social commerce site (www.ticketmonster.co.kr). In the results, first, usefulness and ease of use are shown to increase user intention of social commerce. Second, joy and pride increase user intention of social commerce, while fear decreases it.
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