动漫
生成语法
计算机科学
游戏娱乐
对抗制
表达式(计算机科学)
人工智能
艺术
视觉艺术
程序设计语言
作者
Agus Purwanto,Kusrini Kusrini,Ema Utami,David Agustriawan
标识
DOI:10.1109/aims61812.2024.10513308
摘要
This literature review explores the evolving landscape of Generative Adversarial Networks (GANs) tailored specifically for the generation of cartoon and anime-style images. The paper delves into the methodologies, advancements, challenges, and future prospects within this niche domain. Various GAN architectures, such as DCGAN, StyleGAN, and CycleGAN, are scrutinized for their efficacy in capturing and reproducing the nuanced aesthetics of cartoons and anime. The review navigates through challenges like stylistic coherence, structural integrity, and ethical considerations, including content ownership and potential misuse. Ethical implications, ranging from copyright concerns to content misuse, are discussed. The paper also highlights the myriad applications and potential trajectories stemming from GAN-based cartoon and anime image generation, spanning entertainment, character design, virtual reality, and artistic expression. In synthesizing existing research and probing into uncharted territories, this review contributes to the intersection of artificial intelligence and artistic expression, aiming to chart the current landscape, analyze challenges, and envision pathways for the advancement of GANs in generating high-fidelity, diverse, and aesthetically faithful cartoon and anime-style images.
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