体验式学习
班级(哲学)
钥匙(锁)
心理学
营销
控制(管理)
过程(计算)
群(周期表)
要素(刑法)
数学教育
业务
管理
计算机科学
政治学
经济
法学
化学
人工智能
操作系统
计算机安全
有机化学
标识
DOI:10.1177/0273475303257553
摘要
This article proposes that marketing instructors may be able to enhance student learning and satisfaction in group projects by applying a key principle of effective group leadership: creating a sense of ownership in the minds of students. Student ownership in the educational process is proposed to be a key part of the success of group experiential exercises. This article (1) draws from the management and marketing literatures to advance the idea that student self-reports of learning from class projects can be increased by increasing student ownership; (2) compares student response to an experiential teaching tool across two conditions: control group—the instructor chooses and provides products to be sold—and high student ownership—the students choose and provide products to be sold; and (3) demonstrates that experiential education tools are more effective when they include an element of ownership.
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