非线性系统
控制理论(社会学)
计算机科学
控制(管理)
非线性控制
最优控制
控制系统
数学
数学优化
人工智能
工程类
物理
量子力学
电气工程
作者
Wenqi Xu,Tong Wang,Jianbin Qiu,Xiaoping Liu
标识
DOI:10.1109/tac.2024.3358986
摘要
This paper concentrates on the game-based optimal event-triggered control problem for a class of multi-input nonlinear continuous-time systems. The main objective is to improve the system performance. Furthermore, the optimal eventtriggered conditions are derived to maximize the intersampling intervals. To simultaneously consider the optimality of control signals and event-triggered conditions, a novel two-layer game framework with redefined cost functions is developed. In the first layer, the continuous control and the threshold of the eventtriggered condition are regarded as two players of the zerosum differential game due to contrary benefits. In the second layer, event-based players game with others to reach the Nashsaddle equilibrium point in the framework of graphical game is studied. Furthermore, to tackle the issue that the analytical solution of Hamilton-Jacobian-Isaac (HJI) equation is intractable to be obtained, an adaptive dynamic programming (ADP)-based scheme using critic-only neural networks (NNs) is considered following by a zeno-free behavior proof. Finally, a simulation example is displayed to validate the theoretical results.
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