感觉寻求
心理学
大脑发育
睡眠(系统调用)
青少年发展
认知发展
认知
听力学
发展心理学
医学
临床心理学
精神科
神经科学
社会心理学
人格
操作系统
计算机科学
作者
Linhao Zhang,Assaf Oshri,Cory Carvalho,Lucina Q. Uddin,Charles F. Geier,Jason M. Nagata,Kevin Cummins,Elizabeth A. Hoffman,Rachel L. Tomko,Bader Chaarani,Lindsay M. Squeglia,David Wing,Michael J. Mason,Bernard F. Fuemmeler,Krista M. Lisdahl,Susan F. Tapert,Fiona C. Baker,Orsolya Kiss
出处
期刊:Sleep
[Oxford University Press]
日期:2024-10-11
卷期号:48 (1)
被引量:1
标识
DOI:10.1093/sleep/zsae234
摘要
Abstract Study Objectives Early exposure to mature content is linked to high-risk behaviors. This study aims to prospectively investigate how sleep and sensation-seeking behaviors influence the consumption of mature video games and R-rated movies in early adolescents. A secondary analysis examines the bidirectional relationships between sleep patterns and mature screen usage. Methods Data were obtained from a subsample of 3687 early adolescents (49.2% female; mean age: 11.96 years) participating in the Adolescent Brain and Cognitive Development study. At year 2 follow-up, participants wore Fitbit wearables for up to 21 nights to assess objective sleep measures and completed a scale about sensation-seeking traits. At year 3 follow-up, they answered questions about mature screen usage. Results Of the sample, 41.8% of the sample reported playing mature-rated video games and 49% reported watching R-rated movies. Sensation-seeking traits were associated with R-rated movie watching 1 year later. Shorter sleep duration, later bedtime, more bedtime variability, and more social jetlag (discrepancy between the mid-sleep on weekdays and weekends) were associated with mature-rated video gaming and R-rated movie watching 1 year later. Sleep duration variability was associated with mature-rated video gaming. There was also an interaction effect: those with higher sensation-seeking scores and shorter sleep duration reported more frequent R-rated movie usage than those with longer sleep duration. Secondary analyses showed bidirectional associations between later bedtimes, more variability in bedtimes, and more social jetlag with mature screen usage. Conclusions Early adolescents with sensation-seeking traits and poorer sleep health were more likely to engage in mature screen usage.
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