自闭症谱系障碍
认知
执行职能
干预(咨询)
执行功能障碍
心理学
听力学
临床心理学
物理医学与康复
自闭症
物理疗法
医学
发展心理学
精神科
神经心理学
作者
Daekook M. Nekar,Dong-Yeop Lee,Ji-Heon Hong,Jin-Seop Kim,Seong-Gil Kim,Yong-Gon Seo,Jae-Ho Yu
出处
期刊:Healthcare
[Multidisciplinary Digital Publishing Institute]
日期:2022-10-09
卷期号:10 (10): 1981-1981
被引量:22
标识
DOI:10.3390/healthcare10101981
摘要
Restricted and repetitive behaviors (RRBs) and executive dysfunction are widely acknowledged as core features and hallmarks in patients with autism spectrum disorder (ASD). This study aimed to investigate the effects of augmented reality (AR) using motivational games with cognitive–motor exercises on RRBs, executive function (EF), attention, and reaction time in patients with ASD. Twenty-four patients (range from 6 to 18 years) diagnosed with ASD were recruited from local social welfare centers and randomly allocated to the AR game-based cognitive–motor training group (study group) or the conventional cognitive training group (control group). Both groups completed 30 min training sessions, twice a week for four weeks. Outcome measures were conducted before and after the intervention. As a result, improvements were observed in all the subscales of the RRBs in the study group except for self-injurious and ritualistic behavior. Significant improvements were observed in EF and reaction time in the study group, which was significantly higher compared to the control group. With the present findings, we can suggest that cognitive–motor training using AR game-based content generates positive effects on improving executive function reaction time and accuracy of responses and has a limited effect on RRBs in patients with ASD. This can be proposed as a complementary intervention associated with individualized daily management.
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