商品化
广告
互补性(分子生物学)
产品(数学)
体育器材
商品
业务
价值(数学)
营销
商业
经济
工程类
市场经济
计算机科学
遗传学
机械工程
生物
数学
机器学习
财务
几何学
标识
DOI:10.1080/09523367.2018.1481832
摘要
Sport becomes a commodity when either consumers are willing to pay to play or watch it or if it has a potential exchange value rather than merely a use one. Such sports commodities can be classified as player products, spectator products, or associated products. Aspects of the definitions of sports products, including dark products, are discussed as are their characteristics in terms of durability, predictability, and complementarity.
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