功能可见性
创造力
知识管理
背景(考古学)
任务(项目管理)
心理学
互联网
多样性(控制论)
计算机科学
业务
工程类
社会心理学
万维网
认知心理学
古生物学
系统工程
人工智能
生物
作者
Zhen Shao,Xixi Li,Qian Wang
摘要
Abstract Digital creativity (DC) stands for employee's generation of useful and fresh ideas through the use of digital technologies, which is one of the prominent consequences of effective digital technology use. Drawing insights from the tripartite view of technology use (ie, technology, individual and task elements) and the social role lens, our study proposes and tests an integrative theoretical framework to understand how female and male employees progress from ambidextrous learning in digital technology use to DC. We first interviewed five frontline employees and then surveyed 221 employees that were different from the interview sample from eight organisations. All participants utilised a similar version of internet‐of‐things (IoT) in their daily work. We find that (a) exploitative use has a stronger influence on DC for women than for men, while explorative use displays a higher impact on DC for men than for women, and (b) technology digital affordance (TDA), digital knowledge (DK), and task variety (TV) exhibit significant influences on both exploitative and explorative uses to varying extents. The post‐hoc analysis reveals that exploitative use mediates the influences of TDA and DK on DC only for women; explorative use mediates the impacts of TDA and TV on DC only for men. Our study advances the understandings of the downstream impact of technology use in the digital context.
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