点云
体素
计算机科学
迭代最近点
点(几何)
计算机视觉
算法
迭代和增量开发
迭代法
过程(计算)
人工智能
数学
几何学
操作系统
软件工程
作者
Kenji Koide,Masashi Yokozuka,Shuji Oishi,Atsuhiko Banno
标识
DOI:10.1109/icra48506.2021.9560835
摘要
This paper presents the voxelized generalized iterative closest point (VGICP) algorithm for fast and accurate three-dimensional point cloud registration. The proposed approach extends the generalized iterative closest point (GICP) approach with voxelization to avoid costly nearest neighbor search while retaining its accuracy. In contrast to the normal distributions transform (NDT), which calculates voxel distributions from point positions, we estimate voxel distributions by aggregating the distribution of each point in the voxel. The voxelization approach allows us to efficiently process the optimization in parallel, and the proposed algorithm can run at 30 Hz on a CPU and 120 Hz on a GPU. Through evaluations in simulated and real environments, we confirmed that the accuracy of the proposed algorithm is comparable to GICP, but is substantially faster than existing methods. This will enable the development of real-time 3D LIDAR applications that require extremely fast evaluations of the relative poses between LIDAR frames.
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