An Alternative Flocking Algorithm with Additional Dynamic Conditions
作者
Ningping Sun,Y. Tokunaga
标识
DOI:10.1109/bwcca.2014.106
摘要
Flocking simulates the motion of a flock, which is well known as artificial life algorithms. By using the flocking, we can express the motion of the group such as fishes, birds, or crowded animals in computer graphics. In order to render flocking more realistically, we have devised a method that adds some dynamic conditions into flocking computation. The additional external force and the moving coordinated cameras within the three dimensional space can help us to apply the flocking algorithm into 3DCG system more extendedly and easily. In this paper we provide our algorithm and approaches.