可用的
计算机科学
游戏设计
2019年冠状病毒病(COVID-19)
教育游戏
大流行
人口
严肃的游戏
游戏开发者
互联网隐私
人机交互
多媒体
医学
病理
传染病(医学专业)
疾病
环境卫生
作者
Nishtha Phutela,Atluri Nikhitha Chowdary,Shreyansh Anchlia,Dheryta Jaisinghani,Goldie Gabrani
标识
DOI:10.1016/j.ijhcs.2022.102818
摘要
Despite having numerous platforms to promote coronavirus awareness, a part of the population is not well informed about the basic knowledge related to the pandemic. This inspired us to design and implement a free-to-play game, Unlock Me, to help people learn about coronavirus easily yet effectively. A user-centric approach to designing the game has helped us understand the challenges people face and eventually to deliver an interactive game. We conducted an evaluation study across multiple age groups to understand the impact of Unlock Me to enhance COVID-19 learning of the player and to evaluate the quality of the game. The results are obtained by studying the player behavior and performing comparative analysis with Model for the Evaluation of Educational Games (MEEGA+), a standard game evaluation model. Our evaluation shows that there has been an increase in the awareness of players by 53% compared to pre-game awareness. 52.40% of the players found the game to be usable with a good player experience and learning.
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