增强现实
计算机科学
数学教育
竞赛(生物学)
社会学习
多媒体
心理学
人机交互
知识管理
生态学
生物
作者
Jingya Li,Erik D. van der Spek,YU Xiaoyu,Jun Hu,Loe Feijs
出处
期刊:Interaction Design and Children
日期:2020-06-21
卷期号:: 508-518
被引量:4
标识
DOI:10.1145/3392063.3394422
摘要
Social learning games can enhance students' learning engagement in the field of STEM. However, students do not always have the chance to experience social interactions during their learning activities. Augmented reality (AR) games have the ability to enable social interactions among students and allow them to interact with the virtual content while engaging in natural communication in the real world. However, little is still known on how to design social AR games for learning. In this paper, we presented a textbook-based AR social learning game for elementary school students to practice math together. We designed and developed the game concepts based on previous studies and co-design sessions and conducted a user study to explore how students would behave and interact with each other in the game. Our findings extend the understanding of students' social patterns in both collaboration and competition conditions under AR settings. Based on the findings, we propose design implications for designing AR social learning games in the future.
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