心理学
晋升(国际象棋)
人口
心理健康
社会心理学
体力活动
干预(咨询)
健康促进
应用心理学
医学
公共卫生
物理疗法
环境卫生
护理部
精神科
政治
政治学
法学
心理治疗师
作者
Laura M. König,Martina Kanning,Hanna Hauptmann,Tiare Feuchtner,Danielle Arigo
标识
DOI:10.31234/osf.io/gjzty
摘要
Physical inactivity bears risks for physical and mental health. Theoretically grounded, novel intervention approaches are needed that encourage a positive affective reaction. Exergames may provide this opportunity, especially if different skill levels of players are automatically adapted. Drawing from two pre-registered within-subjects online experiments (total N = 1931) where participants were presented with two scenarios (joining exergame as most versus least skilled player), we report on the willingness of the general population to engage in (skill-adapted) exergames, sociodemographic differences, and influences of social comparison processes. Willingness was higher when joining as the most versus the least skilled player, in younger (rs = -0.28) and more highly educated (rs 0.07 and 0.12) participants, and those who owned gaming consoles (ds 0.28 and 0.45) and had prior exergame experience (ds -0.42 and -0.51). Men were more willing to join exergames as the least skilled player than women (d = -0.16). Social comparison orientation was positively associated with willingness (rs 0.08 to 0.22), as were tendencies to engage in upward identification (rs 0.18 and 0.21) and downward contrast (rs 0.12 and 0.17). Tailoring exergames to sociodemographic and psychological characteristics is thus required to maximise their effectiveness for health promotion.
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