How playable ads influence consumer attitude: exploring the mediation effects of perceived control and freedom threat

电抗 背景(考古学) 心理学 广告 控制(管理) 调解 计划行为理论 社会心理学 独创性 产品(数学) 计算机科学 工程类 业务 古生物学 几何学 数学 电压 人工智能 创造力 电气工程 生物 法学 政治学
作者
Xiaohan Hu,Kevin Wise
出处
期刊:Journal of Research in Interactive Marketing [Emerald Publishing Limited]
卷期号:15 (2): 295-315 被引量:25
标识
DOI:10.1108/jrim-12-2020-0269
摘要

Purpose The playable ad is a new type of digital advertising that combines interactivity with gamification. Guided by psychological reactance theory, this study aims to explore the psychological processes and effects of playable ads on consumers’ perceived control and product attitudes. Design/methodology/approach This paper conducted two experiments to examine the relationship between playable ads, perceived control and product attitude. This paper also applied psychological reactance theory and investigated whether perceived control triggered by the interactive features of playable ads influenced psychological reactance toward them. Findings Findings from two experiments show that playable ads, compared to video ads, increased consumers’ perceived control, which, in turn, led to more positive attitudes toward the advertised products (Studies 1 and 2). This study also supports psychological reactance theory by revealing that increased perceived control diminished perceived freedom threat and subsequently alleviated consumers’ psychological reactance toward advertising messages (Study 2). Originality/value This study sheds light on the effectiveness of a new type of ad-game integration – playable ads. Different from prior research in gamification of advertising, this paper examined the effectiveness of playable ads in an information processing context in which the ads were not the primary task to focus on. This study also extends psychological reactance theory in the context of interactive marketing by exploring the effect of perceived control afforded by digital message features in mitigating reactance.
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