接口(物质)
眼电学
触觉传感器
触觉知觉
计算机科学
平面的
信号(编程语言)
人工智能
眼球运动
计算机视觉
材料科学
过程(计算)
感知
机器人
计算机图形学(图像)
操作系统
最大气泡压力法
气泡
神经科学
并行计算
程序设计语言
生物
作者
Jiandong Xu,Xiaoshi Li,Hao Chang,Bingchen Zhao,Xichao Tan,Yi Yang,He Tian,Sheng Zhang,Tian‐Ling Ren
出处
期刊:ACS Nano
[American Chemical Society]
日期:2022-04-06
卷期号:16 (4): 6687-6699
被引量:101
标识
DOI:10.1021/acsnano.2c01310
摘要
The human–machine interface (HMI) previously relied on a single perception interface that cannot realize three-dimensional (3D) interaction and convenient and accurate interaction in multiple scenes. Here, we propose a collaborative interface including electrooculography (EOG) and tactile perception for fast and accurate 3D human–machine interaction. The EOG signals are mainly used for fast, convenient, and contactless 2D (XY-axis) interaction, and the tactile sensing interface is mainly utilized for complex 2D movement control and Z-axis control in the 3D interaction. The honeycomb graphene electrodes for the EOG signal acquisition and tactile sensing array are prepared by a laser-induced process. Two pairs of ultrathin and breathable honeycomb graphene electrodes are attached around the eyes for monitoring nine different eye movements. A machine learning algorithm is designed to train and classify the nine different eye movements with an average prediction accuracy of 92.6%. Furthermore, an ultrathin (90 μm), stretchable (∼1000%), and flexible tactile sensing interface assembled by a pair of 4 × 4 planar electrode arrays is attached to the arm for 2D movement control and Z-axis interaction, which can realize single-point, multipoint and sliding touch functions. Consequently, the tactile sensing interface can achieve eight directions control and even more complex movement trajectory control. Meanwhile, the flexible and ultrathin tactile sensor exhibits an ultrahigh sensitivity of 1.428 kPa–1 in the pressure range 0–300 Pa with long-term response stability and repeatability. Therefore, the collaboration between EOG and the tactile perception interface will play an important role in rapid and accurate 3D human–machine interaction.
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