电子游戏
任务(项目管理)
心理学
脑电图
大脑活动与冥想
集合(抽象数据类型)
计算机科学
额叶
皮质(解剖学)
认知心理学
物理医学与康复
听力学
神经科学
多媒体
医学
工程类
程序设计语言
系统工程
作者
Inhyeok Jeong,Naotsugu Kaneko,Ryogo Takahashi,Kimitaka Nakazawa
标识
DOI:10.1016/j.neulet.2024.137685
摘要
First-person shooting (FPS) games are among the most famous video games worldwide. However, cortical activities in environments related to real FPS games have not been studied. This study aimed to determine differences in cortical activity between low- and high-skilled FPS game players using 160-channel electroencephalography. Nine high-skilled FPS game players (official ranks: above the top 10%) and eight low-skilled FPS game players (official ranks: lower than the top 20%) were recruited for the experiment. The task was set for five different conditions using the AimLab program, which was used for the FPS game players' training. Additionally, we recorded the brain activity in the resting condition before and after the task, in which the participants closed their eyes and relaxed. The reaction time and accuracy (the number of hit-and-miss targets) were calculated to evaluate the task performance. The results showed that high-skilled FPS game players have fast reaction times and high accuracy during tasks. High-skilled FPS game players had higher cortical activity in the frontal cortex than low-skilled FPS game players during each task. In low-skilled players, cortical activity level and performance level were associated. These results suggest that high cortical activity levels were critical to achieving high performance in FPS games.
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