多边形(计算机图形学)
镜面反射
底纹
全息术
计算机图形学(图像)
镜面反射高光
光学
计算机视觉
计算机科学
反射(计算机编程)
人工智能
数学
物理
电信
程序设计语言
帧(网络)
作者
Fan Wang,Harutaka Shiomi,Tomoyoshi Ito,Takashi Kakue,Tomoyoshi Shimobaba
出处
期刊:Social Science Research Network
[Social Science Electronic Publishing]
日期:2022-01-01
摘要
For polygon-based holograms, the efficiency of the fully analytical algorithm is outstanding compared with that of the spectral interpolation-based method. However, the full analytical algorithm is not beneficial for the rendering of objects, owing to the uniform amplitude of each triangle. In this paper, we propose a shading rendering method based on a fully analytical spectrum. We used the Blinn–Phong reflection model to simulate a scene with realistic lighting and render a glossy, smooth object surface without changing the number of polygons sampled. The proposed method develops approximate exponential functions to replace cumbersome diffuse and specular reflections, allowing us to derive fully analytical spectra. The computational results for several 3D objects show that the proposed method is highly efficient and presents realistic illumination effects owing to the analytical equations.
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