虚拟世界
计算机科学
虚拟空间
计算机图形学(图像)
灵活性(工程)
虚拟现实
计算机视觉
人机交互
人工智能
数学
统计
标识
DOI:10.1145/1643928.1643932
摘要
Interactions between a human operator and objects in his/her world afford a wide range of possible viewing and control options, which can vary with respect to time, space, proximity, and frame of reference. Whereas it is conventionally recognised that essentially any kind of interaction metaphor can in principle be simulated in a virtual environment, modern image processing technology now permits greatly increased flexibility also for real world interactions with indirect viewing, Äî as the common video camera has gone beyond being a simple eye on the (remote) real world to being an instrument that is able to integrate and interpolate real world images spatially and temporally, in real time.
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