渲染(计算机图形)
视差
计算机科学
单眼
计算机视觉
深度知觉
人工智能
计算机图形学(图像)
虚拟现实
感知
双眼视差
立体视
心理学
神经科学
作者
Yuri Mikawa,Taiki Fukiage
标识
DOI:10.1109/tvcg.2024.3372078
摘要
With a demand for an immersive experience in virtual/augmented reality (VR/AR) displays, recent efforts have incorporated eye states, such as focus and fixation, into display graphics. Among these, ocular parallax, a small parallax generated by eye rotation, has received considerable attention for its impact on depth perception. However, the substantial latency of head-mounted displays (HMDs) has made it challenging to accurately assess its true effect during free eye movements. To address this issue, we propose a high-speed (360 Hz) and low-latency (4.8 ms) ocular parallax rendering system with a custom-built eye tracker. Using this proposed system, we conducted an investigation to determine the latency requirements necessary for achieving perceptually stable ocular parallax rendering. Our findings indicate that, in binocular viewing, ocular parallax rendering is perceived as significantly less stable than conventional rendering when the latency exceeds 43.72 ms at 1.3 D and 21.50 ms at 2.0 D. We also evaluated the effects of ocular parallax rendering on binocular fusion and monocular depth perception under free viewing conditions. The results demonstrated that ocular parallax rendering can enhance binocular fusion but has a limited impact on depth perception under monocular viewing conditions when latency is minimized.
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