等值面
德劳内三角测量
计算机科学
四面体
萃取(化学)
约束Delaunay三角剖分
网格生成
在飞行中
拓扑(电路)
计算机图形学(图像)
几何学
数学
算法
人工智能
物理
可视化
有限元法
组合数学
化学
色谱法
热力学
操作系统
作者
Alexandre Binninger,Ruben Wiersma,Philipp Herholz,Olga Sorkine‐Hornung
摘要
We introduce TetWeave, a novel isosurface representation for gradient-based mesh optimization that jointly optimizes the placement of a tetrahedral grid used for Marching Tetrahedra and a novel directional signed distance at each point. TetWeave constructs tetrahedral grids on-the-fly via Delaunay triangulation, enabling increased flexibility compared to predefined grids. The extracted meshes are guaranteed to be watertight, two-manifold and intersection-free. The flexibility of TetWeave enables a resampling strategy that places new points where reconstruction error is high and allows to encourage mesh fairness without compromising on reconstruction error. This leads to high-quality, adaptive meshes that require minimal memory usage and few parameters to optimize. Consequently, TetWeave exhibits near-linear memory scaling relative to the vertex count of the output mesh — a substantial improvement over predefined grids. We demonstrate the applicability of TetWeave to a broad range of challenging tasks in computer graphics and vision, such as multi-view 3D reconstruction, mesh compression and geometric texture generation. Our code is available at https://github.com/AlexandreBinninger/TetWeave.
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