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Virtual reality gaming for rehabilitation of patients with urinary incontinence: A systematic review and meta‐analysis

尿失禁 斯科普斯 医学 康复 梅德林 物理疗法 荟萃分析 人口 盆底 生活质量(医疗保健) 系统回顾 虚拟现实 泌尿科 计算机科学 内科学 外科 护理部 环境卫生 政治学 法学 人工智能
作者
Hagar E. Lialy,Hamid Ali Abdalrahman,Mai Alaaeldin Temraz Elsebaie,Mohamed Fouad Abdrabo,Mohamed Emara,Yara Mosad,Mohamed Elsaid
出处
期刊:Physiotherapy Research International [Wiley]
卷期号:29 (4) 被引量:2
标识
DOI:10.1002/pri.2112
摘要

Abstract Background Urinary Incontinence (UI) is a global health issue that mainly affects the female population worldwide. Different approaches have been sought for the management of UI including Pelvic floor muscle training (PFMT) using Virtual Reality (VR) gaming. We conducted this study to evaluate the effectiveness of VR gaming for rehabilitation of pelvic floor muscles (PFM) and improving urinary symptoms in patients with UI. Method We've included studies that contain any type of VR in all geographic locations and settings with no restrictions on the date of publication, age, or gender. Our exclusion criteria include reviews, case series, case reports, unextractable data, unavailable full text, abstract only articles, and studies don't show the effects of VR as a treatment for UI. A pre‐specified search term was used and modified according to the requirements of each of the following databases: PubMed, Web of Science, Scopus, Cochrane, Google scholar, and ScienceDirect. For risk of bias assessment, two assessment tools have been used: ROB 2.0 for RCTs and NIH for single arm studies. Results Of 915 papers identified from 6 databases, 341 papers were assigned for screening after removing duplicates, 11 papers were eligible for full text screening, and 4 papers were finally included. The qualitative analysis of the results identifies six outcomes grouped into three primary categories: PFM, urinary symptoms, and quality of life. Only urinary loss outcome was eligible for meta‐analysis. The net effect between Game therapy + PFMT and PFMT reached MD = −5.49, 95% CI [−12.36:1.38] (heterogeneity; I 2 = 95%, p < 0.01). Conclusion Our research underscores the potential of VR gaming as a valuable adjunctive therapy for pelvic floor muscle rehabilitation in patients with UI. However, further studies are needed to explore its long‐term effectiveness, optimal therapy parameters, and cost‐effectiveness. Registration Our protocol has been registered in PROSPERO (CRD42022384500).
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