眼动
心理学
广告
虚拟现实
在线广告
心理意象
展示广告
人格
认知心理学
应用心理学
人机交互
计算机科学
互联网
社会心理学
计算机视觉
业务
认知
神经科学
万维网
作者
Lijie Zhou,Fei Xue,Matthew H. Barton
出处
期刊:Journal of Research in Interactive Marketing
[Emerald (MCB UP)]
日期:2025-05-07
被引量:6
标识
DOI:10.1108/jrim-08-2024-0406
摘要
Purpose This study used virtual reality (VR) and screen eye-tracking systems to examine the effect of visual format and background image on visual attention, sense of presence and mental imagery in VR versus two-dimensional (2D) advertising designs. Design/methodology/approach A 2 (visual format) × 3 (visual background) between-subjects experiment was conducted to investigate participants’ visual attention, perceived product personality, mental imagery and sense of presence, using screen and VR eye-tracking systems. Findings Two-dimensional images with empty backgrounds drew the most attention, while VR with visual backgrounds enhanced product impressions, sense of presence and mental imagery. Sincere backgrounds moderated the link between fixations and imagery quality. Originality/value Guided by media richness theory, this is the first interactive marketing study that utilized gaze data to analyze the connection between ad design and visual reactions in both VR and 2D settings.
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