创造力
动画
计算机科学
人机交互
虚拟现实
任务(项目管理)
多媒体
灵活性(工程)
计算机图形学(图像)
工程类
心理学
社会心理学
统计
数学
系统工程
作者
Youssef Benbelkheir,Álvaro Adot Lerga,Óscar Ardaiz
摘要
Creating body poses and animations is a critical task for digital content creators, movement artists, and sports professionals. Traditional desktop-based tools for generating 3D poses and animations often lack intuitiveness and are challenging to master. Virtual reality (VR) offers a solution through more intuitive direct-manipulation capabilities. We designed and implemented a VR tool that enables direct manipulation of virtual body parts with inverse kinematics. This tool allows users to pose and animate virtual bodies with one- or two-handed manipulations, while also moving, including bending, jumping, or walking. Our user study demonstrated that participants could produce creative poses and animations using this tool, which we evaluated for creativity support across six factors. Additionally, we discuss further opportunities to enhance creativity support.
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