心理学
电子游戏
游戏
纵向研究
执行职能
功能(生物学)
执行委员会
发展心理学
应用心理学
多媒体
认知
计算机科学
医学
神经科学
经济
管理
病理
生物
进化生物学
作者
Venera Gashaj,Laura C. Dapp,Dragan Trninić,Claudia Maria Roebers
标识
DOI:10.1016/j.tine.2021.100162
摘要
We examined the relation between different kinds of play behavior (video games, exergames, board games) in kindergarten (T1) and components of executive function (EF; inhibition, switching, verbal and visuospatial updating) in kindergarten and second grade (T1 and T2). Ninety-seven children participated in this longitudinal study. Parents were asked to complete a questionnaire regarding children's play behavior, reporting frequency, duration, and game type. The results indicate that play behavior is associated with EF development in children; however, only exergames, electronic puzzle games, and board games predicted EF at T2. Additionally, the time spent on electronic games was negatively related to visuospatial updating at T1 but did not predict EF at T2. The results support further investigation of a potential link between board game and exergame play behavior and EF development.
科研通智能强力驱动
Strongly Powered by AbleSci AI