说服
叙述的
精化可能性模型
游戏娱乐
心理学
态度转变
说服性沟通
社会心理学
叙事学
精化
认知需要
认知
政治学
语言学
哲学
神经科学
法学
人文学科
作者
Michael D. Slater,Donna Rouner
标识
DOI:10.1111/j.1468-2885.2002.tb00265.x
摘要
The impact of entertainment-education messages on beliefs, attitudes, and behavior is typically explained in terms of social cognitive theory principles. However, important additional insights regarding reasons why entertainment-education messages have effects can be derived from the processing of persuasive content in narrative messages. Elaboration likelihood approaches suggest that absorption in a narrative, and response to characters in a narrative, should enhance persuasive effects and suppress counterarguing if the implicit persuasive content is counterattitudinal. Also, persuasion mediators and moderators such as topic involvement should be reduced in importance. Evidence in support of these propositions are reviewed in this article. Research needed to extend application of these findings to entertainment-education contexts, to further develop theory in the area of persuasion and narrative, and to better account for other persuasive effects of entertainment narrative, such as those hypothesized in cultivation theory, are discussed.
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