三角测量
计算机科学
光学(聚焦)
感知
人机交互
心理学
地理
地图学
光学
物理
神经科学
作者
Martin S. Banks,David M. Hoffman,Joohwan Kim,Gordon Wetzstein
标识
DOI:10.1146/annurev-vision-082114-035800
摘要
Creating realistic three-dimensional (3D) experiences has been a very active area of research and development, and this article describes progress and what remains to be solved. A very active area of technical development has been to build displays that create the correct relationship between viewing parameters and triangulation depth cues: stereo, motion, and focus. Several disciplines are involved in the design, construction, evaluation, and use of 3D displays, but an understanding of human vision is crucial to this enterprise because in the end, the goal is to provide the desired perceptual experience for the viewer. In this article, we review research and development concerning displays that create 3D experiences. And we highlight areas in which further research and development is needed.
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