功能可见性
困境
计算机科学
人机交互
实证研究
移动设备
心理学
多媒体
万维网
认识论
哲学
作者
Qianwen Yang,Xiang Gong
出处
期刊:Internet Research
[Emerald Publishing Limited]
日期:2021-03-16
卷期号:31 (5): 1745-1768
被引量:47
标识
DOI:10.1108/intr-11-2020-0622
摘要
Purpose The engagement–addiction dilemma has been commonly observed in the information technology (IT) industry. However, this issue has received limited research attention in the information system (IS) discipline. Drawing on the stimulus–organism–response (SOR) framework, this study explores the engagement–addiction dilemma in the use of mobile games and highlights the impacts of game design features, namely, mobile user interface and mobile game affordance. Design/methodology/approach The research model was empirically validated using a longitudinal survey data from 410 mobile game users in China. Findings The empirical results offer several key findings. First, mobile user interface and mobile game affordance positively affect telepresence and social presence, which lead to meaningful engagement and mobile game addiction. Second, a high-quality of mobile user interface positively moderates the effects of mobile game affordance on telepresence and social presence. Originality/value This study contributes to the literature by theorizing and empirically testing the impacts of game design features on the engagement-addiction dilemma.
科研通智能强力驱动
Strongly Powered by AbleSci AI