A clothing pattern generating framework based on scanned human body model

服装 计算机科学 构造(python库) 多边形网格 动画 过程(计算) 计算机图形学(图像) 工程制图 人工智能 计算机视觉 工程类 历史 操作系统 考古 程序设计语言
作者
Boxiang Xiao,Zhengdong Liu,Jia Shi,Y. G. Wang
出处
期刊:International Journal of Clothing Science and Technology [Emerald Publishing Limited]
卷期号:36 (3): 547-563 被引量:6
标识
DOI:10.1108/ijcst-08-2021-0110
摘要

Purpose Accurate and automatic clothing pattern making is very important in personalized clothing customization and virtual fitting room applications. Clothing pattern generating as well as virtual clothing simulation is an attractive research issue both in clothing industry and computer graphics. Design/methodology/approach Physics-based method is an effective way to model dynamic process and generate realistic clothing animation. Due to conceptual simplicity and computational speed, mass-spring model is frequently used to simulate deformable and soft objects follow the natural physical rules. We present a physics-based clothing pattern generating framework by using scanned human body model. After giving a scanned human body model, first, we extract feature points, planes and curves on the 3D model by geometric analysis, and then, we construct a remeshed surface which has been formatted to connected quad meshes. Second, for each clothing piece in 3D, we construct a mass-spring model with same topological structures, and conduct a typical time integration algorithm to the mass-spring model. Finally, we get the convergent clothing pieces in 2D of all clothing parts, and we reconnected parts which are adjacent on 3D model to generate the basic clothing pattern. Findings The results show that the presented method is a feasible way for clothing pattern generating by use of scanned human body model. Originality/value The main contribution of this work is twofold: one is the geometric algorithm to scanned human body model, which is specially conducted for clothing pattern design to extract feature points, planes and curves. This is the crucial base for suit clothing pattern generating. Another is the physics-based pattern generating algorithm which flattens the 3D shape to 2D shape of cloth pattern pieces.
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