直播流媒体
送礼
互联网隐私
艺术
社会学
透视图(图形)
魔术(望远镜)
媒体研究
广告
业务
计算机科学
视觉艺术
多媒体
政治学
天文
物理
法学
利益冲突
作者
Jilei Zhou,Jing Zhou,Ying Ding,Hansheng Wang
出处
期刊:Social Science Research Network
[Social Science Electronic Publishing]
日期:2018-01-01
被引量:6
摘要
A novel function of live streaming is that viewers can send paid gifts to broadcasters. In addition, viewers can engage with broadcasters by sending danmaku, a type of comment scrolled across the screen in real time. This paper investigates the role of viewers' social interaction in paid gifting on live streaming platforms. We argue that viewer-viewer interaction can prompt paid gifting by affecting viewers' arousal level through stimuli extracted from danmaku. Types of danmaku- related stimuli are presence of others, social competition, and emotional stimuli. Specifically, presence of others is measured by total number of words; social competition by debate level; and emotional stimuli by similarity of danmaku, number of excitement-related words, and number of emoji. Using data from a major live streaming platform in China, empirical results show that except for number of emoji, the other four variables positively affect paid gifting.
科研通智能强力驱动
Strongly Powered by AbleSci AI