生产(经济)
透视图(图形)
机制(生物学)
相互依存
功率(物理)
博弈论
结果(博弈论)
经济
能见度
微观经济学
计算机科学
产业组织
电子游戏
发电
转化(遗传学)
过程(计算)
业务
冯·诺依曼建筑
经济体制
工程类
非合作博弈
标识
DOI:10.1177/13548565261418922
摘要
This study focuses on the Chinese micro-drama industry, conceptualizing its cultural production as a new form of traffic game – the conversion game. Distinct from the subscription and visibility games, the conversion game operates on a production logic aimed at short-term commercial monetization. Based on methods including production ethnography and in-depth interviews, this study finds that the conversion game is a closed-loop system centered on conversion rates: creatively, it employs data-driven recombination of motifs; narratively, it engineers emotional conversion through gratification points and paywalled cliffhangers; operationally, it relies on a horse-racing mechanism for high-speed mass production; and ultimately, its outcome is determined by a distribution game where ‘distribution is king’. This study challenges the ‘control-resistance’ binary, revealing how the state, platforms, and creators, in their shared pursuit of traffic, form a coupled structure that is functionally interdependent yet marked by a power imbalance. This paper theorizes the conversion game as an extreme form of platform capitalism. By systematically uncovering its operational mechanisms and power dynamics, it offers a new perspective for a critical understanding of the evolutionary trends in the global digital cultural industries.
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