激励                        
                
                                
                        
                            现金                        
                
                                
                        
                            价值(数学)                        
                
                                
                        
                            情感(语言学)                        
                
                                
                        
                            业务                        
                
                                
                        
                            目标设定                        
                
                                
                        
                            集合(抽象数据类型)                        
                
                                
                        
                            营销                        
                
                                
                        
                            经济                        
                
                                
                        
                            微观经济学                        
                
                                
                        
                            财务                        
                
                                
                        
                            心理学                        
                
                                
                        
                            计算机科学                        
                
                                
                        
                            管理                        
                
                                
                        
                            沟通                        
                
                                
                        
                            机器学习                        
                
                                
                        
                            程序设计语言                        
                
                        
                    
            作者
            
                Adam Presslee,Thomas W. Vance,Rick Webb            
         
                    
            出处
            
                                    期刊:The Accounting Review
                                                         [American Accounting Association]
                                                        日期:2013-04-01
                                                        卷期号:88 (5): 1805-1831
                                                        被引量:132
                                 
         
        
    
            
        
                
            摘要
            
            ABSTRACT: The use of tangible rewards in the form of non-cash incentives with a monetary value has become increasingly common in many organizations (Peltier et al. 2005). Despite their use, the behavioral and performance effects of tangible rewards have received minimal research attention. Relative to cash rewards, we predict tangible rewards will have positive effects on goal commitment and performance but will lead employees to set easier goals, which will negatively affect performance. The overall performance impact of tangible rewards will depend on the relative strength of these competing effects. We conduct a quasi-experiment at five call centers of a financial services company. Employees at two locations earned cash rewards for goal attainment while employees at three locations earned points, with equivalent retail value to cash rewards, redeemable for merchandise. Results show that cash rewards lead to better performance through their effects on the difficulty of the goals employees selected. Implications for theory and practice are discussed. Data Availability: The data used in this study are available upon request.
         
            
 
                 
                
                    
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