心理学
人格
心理干预
焦点小组
应用心理学
背景(考古学)
干预(咨询)
自闭症
探索性研究
发展心理学
医学教育
人机交互
计算机科学
医学
生物
精神科
社会学
业务
古生物学
营销
人类学
作者
Gijs Terlouw,J. T. B. van't Veer,Derek Kuipers,Janneke Metselaar
标识
DOI:10.1080/03004430.2018.1555826
摘要
Children with autism spectrum disorders (ASD) often face challenges in social situations. Although designers and researchers explore the potential of digital (game-like) interventions, most interventions lack evidence in efficacy or proper design. The aim of this study is to explore the worldview and needs of the target users in their daily life context and convert them into authentic and lifelike personas and guidelines for design. To get insight in the user group's worldview and needs we conducted focus groups with children with ASD (n = 8), focus groups with parents (n = 6) and stakeholder interviews (n = 7). Different generative and exploratory methods were used during the interviews. We present the findings on the three main topics: everyday life, social skill training, and video games. The findings resulted in three authentic and lifelike personas. To develop a successful new game-like intervention the children's needs must be more explicitly addressed in the design. The user-centered approach makes clear that children with ASD have different goals to pursue then their parents and professionals.
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