文化遗产
意义(存在)
游戏设计
增强现实
光学(聚焦)
质量(理念)
游戏艺术设计
工作(物理)
计算机科学
社会学
知识管理
游戏开发者
工程类
心理学
多媒体
人机交互
地理
考古
认识论
机械工程
光学
物理
哲学
心理治疗师
作者
Ningning Xu,Jiachen Liang,Kexiang Shuai,Yuwen Li,Jiaqi Yan
标识
DOI:10.1145/3544549.3583837
摘要
Cultural heritage (CH) plays an important role in realizing the Sustainable Development Goals (SDGs). In this paper, we focus on emerging technologies such as Augmented Reality (AR) and gamified learning to foster public understanding of cultural values in historical contexts. We design HeritageSite AR, an exploration game for onsite CH learning and visits with publics in Relics of Arhat Monastery and Twin Pagoda (also known as Shuangta). Based on research investigation of technical means, expert semi-structured interviews and online survey, we distill and incorporate four design goals using user journey map. The implemented game design is evaluated with respect to three design components (i.e., reality, meaning, play) and four stages (i.e., trigger, engage, consolidate, relate) in CH visits. We conclude our work with a discussion of contributions to SDGs.
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