孤独
感觉
社会化
社会孤立
心理学
大流行
2019年冠状病毒病(COVID-19)
社会交往
情感(语言学)
社会心理学
社会距离
社会关系
分离(微生物学)
医学
疾病
沟通
病理
传染病(医学专业)
微生物学
心理治疗师
生物
作者
Mary E. Ballard,Michael Spencer
标识
DOI:10.1177/15554120221090982
摘要
This study focused on the importance of social videogame play for remaining connected to others early in the COVID-19 pandemic. While social isolation and loneliness negatively affect well-being, social interaction is important for positive outcomes. During the pandemic, online videogame play has offered a safe outlet for socialization. Participants ( n = 45) completed a survey rating the importance of gaming for feeling connected to family, friends, and co-workers, before, during, and after stay-at-home orders. As expected, the results indicate that social videogame play and its importance increased significantly during the stay-at-home period and decreased afterward. The importance of gaming with friends and co-workers increased significantly during the stay-at-home period but did not decrease significantly afterward. Social gaming was more important for remaining connected with friends and co-workers than family. Participants likely had more direct interaction with family members, while more effort was necessary to maintain contact with non-family members.
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