具身认知
文化遗产
认知
心理学
美学
社会学
认知科学
艺术
计算机科学
历史
考古
人工智能
神经科学
作者
Jingwen Zhang,Tong Zhu,Chaonan HU
摘要
Cultural heritage museum educational games can create an adaptive, triggering, immersive and induced learning atmosphere for the development of multiple intelligences, and then, become an efficient activity platform to guide, stimulate and strengthen the development of multiple intelligences by integrating various intelligences into tips, questions and game challenges, users can create opportunities to learn knowledge and skills, gain social support and improve their self-efficacy. At the same time, the complete analysis of the educational games of museum cultural heritage must also include the evaluation of the influences of higher level knowledge and emotion, so as to promote the multi-dimensional and all-round evaluation of the learning effects of museums. Therefore, it is necessary to provide effective references to museums to realize the educational activities of embodied experience combined with virtual immersion. We put forward an application model of museum educational games based on embodied cognition theory and immersion theory. Based on this model, we choose multi-intelligences theory as the basis of the evaluation of educational games of museum cultural heritage, and put forward available teaching aids and practical suggestions to promote the design and implementation of such educational games in museums.
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