接口
眼动
计算机科学
计算机视觉
凝视
固定(群体遗传学)
人工智能
眼球运动
国际空间站的视线跟踪
人眼
跟踪(教育)
人机交互
心理学
计算机硬件
人口学
社会学
教育学
人口
作者
Sushil Chandra,Greeshma Sharma,Saloni Malhotra,Devendra Jha,Alok Prakash Mittal
标识
DOI:10.1109/mami.2015.7456615
摘要
With the evolution of Eye Tracking from a concept to reality, it is being explored scientifically these days in Human Computer Interaction in order to record the eye movements to determine the gaze direction, position of a user on the screen at a given time and the sequence of their movement. The threefold objective of this paper include introducing the reader to the key aspects and issues of eye-movement technology, practical guidance for developing an Eye tracking application, and various opportunities and underlying challenges to develop (Man and Machine Interfacing) MAMI systems using Eye tracking. We have uniquely integrated The Eye Tribe with Unity5.1.1 and through an experiment, we have also inferred that a subject with and without bifocal glasses show relatively similar fixation results if they have correct vision but the results differ with small error if the eye is corrected using lenses. Another experiment using Eye Tribe shows that gaze input requires less time as compared to the mouse input.
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