计算机科学
计算机图形学(图像)
计算机图形学
管道(软件)
绘图
功能(生物学)
二维计算机图形学
实时计算机图形学
三维计算机图形学
操作系统
进化生物学
生物
作者
Mladen Korunoski,Marjan Gushev,Vladimir Zdraveski
标识
DOI:10.1109/eurocon.2019.8861605
摘要
This paper explains the concepts behind the programmable rendering pipeline, as opposed to the fixed-function pipeline, and how the former can help with creating stunning visuals without degrading performance. In order to demonstrate these concepts, a practical implementation of water simulation using OpenGL is presented and relevant experiments are conducted. Additionally, the execution results are compared and the speedup of using the programmable pipeline over the fixed-function pipeline, in the case of water simulation, are given.
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