手势
超声
具身认知
调解
位于
计算机科学
表演艺术
人机交互
剧目
过程(计算)
运动(音乐)
透视图(图形)
多媒体
美学
视觉艺术
社会学
艺术
人工智能
社会科学
文学类
操作系统
标识
DOI:10.1080/14794713.2023.2242066
摘要
The study seeks to analyze the potential of real-time movement sonification in improving the somatic experience of artistic practice (e.g. training, creative process and performance). In particular, it explores how gestural repertoires can be captured and recreated as situated and somatic data. By using mixed techniques – ranging from live drawing to motion data analysis and interactive sonification – we sought to analyze how technically mediated traces of gesture can be re-materialized as either sound or visible sign. Our goal is to show how these mediation techniques (and especially interactive sonification) allow us to draw attention to several gesture qualities that wouldn’t be otherwise perceptible. From this perspective, we questioned the way in which embodied knowledge issued from a specific gestural repertoire can be effective in suggesting innovative interaction design strategies. In so doing, this study provides an original contribution to practice-based research by paying special attention to the role of mediation technology in what I call a re-embodiment process. This process allows the performer to become aware of the physical and affective components of the gesture and to renew her compositional strategies by experiencing the technical inscription in terms of ‘felt movement’.
科研通智能强力驱动
Strongly Powered by AbleSci AI