透视图(图形)
电子游戏
游戏研究
业务
社会学
心理学
公共关系
营销
计算机科学
政治学
多媒体
媒体研究
人工智能
作者
Patrycja Klimas,Joanna Radomska,Dawid Kościewicz,Gabriela Strzelec,Sylwia Wrona
标识
DOI:10.1177/15554120251317276
摘要
This article explores the specifics of cross-sector cooperation within the Cultural and Creative Industries (CCI) from the perspective of the Video Game Industry Ecosystem (VGIE) based on integrating desk research (utilising a systematic literature review of 61 papers) and field research (through a focused group interview with ten experts representing mainly the actors from VGIE). Our two-step parallel study identifies key drivers and barriers in establishing such cooperation, highlights three coordination mechanisms essential during its execution (static-adaptive management, proximity, and knowledge management), and uncovers a significant research gap regarding the ending phase of such cooperation, despite our FGI revealing relevant factors contributing to its termination or dormancy. This work offers a theoretical contribution to the existing knowledge by synthesising and expanding the understanding of cross-industry cooperation between the VGIE and other CCIs. Moreover, it highlights significant research gaps, particularly in the final phase of cross-industry cooperation.
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