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40 积分 2024-02-18 加入
“Coolness” and “joy” in games: factors influencing mobile game players' willingness to make in-game purchases
5个月前
已完结
Why viewers send paid gifts: The role of social influence on massively multiplayer online games live streaming
5个月前
已完结
Being tired but still Gaming? Exploring associations between gaming motivations, passion, gaming burnout and quitting intentions
5个月前
已完结
The Configuration of Incentives in Small and Medium-Sized Content Platform Enterprises Under the Normalization of COVID-19
7个月前
已完结
Feeling in Sync: Exploring Emotional Contagions Between Live Streamers and Viewers in Tourism Live Streaming
7个月前
已完结
Media, Tasks, and Communication Processes: A Theory of Media Synchronicity1
7个月前
已完结
Artificial Intelligence (AI) Assistant in Online Shopping: A Randomized Field Experiment on a Livestream Selling Platform
7个月前
已完结
Motivation and social cognitive theory
8个月前
已完结
The antecedents and outcomes of electronic customer-to-customer interaction: a PLS-SEM and fsQCA approach
9个月前
已完结
Exploring customer stickiness during “smart” experiences: a study on AI chatbot affinity in online customer services
9个月前
已完结