Lv41
459 积分 2020-10-16 加入
A systematic literature review on designing self-regulated learning using generative artificial intelligence and its future research directions
3天前
已完结
A learning analytics‐based leaderboard feedback approach for promoting student cognitive engagement and learning performance in online collaborative learning
10天前
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Effects of two mobile-assisted language learning apps on L2 receptive and productive vocabulary knowledge: A mixed-methods study
10天前
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More competition, less interaction: gamifying lectures using a leaderboard reduces female students’ social engagement
10天前
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The Effects of Gamification on Learners’ Engagement According to Their Gamification User Types
10天前
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Gamified goal-setting: leaderboards effects differs across quantitative, qualitative, and perceived performance
10天前
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The winner takes it all – Effects of leaderboard-based feedback on cognitive performance and motivation
10天前
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Gamification’s impact on vocabulary acquisition in intermediate-level English learners: case study, National University of Science and Technology, Oman
10天前
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Taking gamification from online to offline: a mixed-methods study on the (novelty) effects of a gamified blended course on English literature
10天前
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Who buys the game? Age, proficiency, and digital skill in Greek EFL learners’ acceptance of gamification
10天前
已完结