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20 积分 2024-07-03 加入
Evaluating Minecraft as a game-based metaverse platform: exploring gaming experience, social presence, and STEM outcomes
12天前
已完结
Investigating the implementation and innovative integration of virtual simulation technologies in dance pedagogy: a case study on the Chinese Nongle dance ritual virtual experiment
1个月前
已完结
The Role of Gamified Artificial Intelligence-Based Learning Environments on Different Types of Cognitive Load in Gifted Students
2个月前
已完结
AR Dancee: An Augmented Reality-Based Mobile Persuasive Intervention for Promoting Physical Activity Through Dancing
3个月前
已完结
The Interactive Effects of Video Type and Viewing Device on Pre-service Teachers’ Learning Performance
4个月前
已完结
The timing of digital games in STEM instruction: effects on learning outcomes, collaborative problem-solving, intrinsic motivation, cognitive load, and learning behavior
7个月前
已完结
Competency framework for patients with surgical jejunostomy: from theory to educational practice
8个月前
已关闭
The impact of different combinations of game elements for gamified learning in higher education on student learning outcomes: a multilevel meta-analysis
8个月前
已完结
The impact of a digital educational video game on academic achievement, multidimensional engagement, and disengagement in three distinct biology undergraduate course contexts
8个月前
已关闭
Effects of Anxiety Levels on English Pronunciation Learning in Digital Game-Based Learning
9个月前
已完结