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Shaping user behavior in EFL education as an evaluation of artificial intelligence, computational thinking, and computational participations frameworks in digital humanities
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The design and evaluation of an AR-based serious game to teach programming
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Competency model development: The backbone of successful stealth assessments
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Enhancing computational thinking assessment: A multimodal cognitive diagnostic approach
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‘Critical chatting’ or ‘casual cheating’: how graduate EFL students utilize ChatGPT for academic writing
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