连续性
客户体验
政府(语言学)
实证研究
业务
知识管理
计算机科学
人机交互
工程类
营销
心理学
社会心理学
数学
语言学
统计
哲学
作者
RunZe Liu,Jose Benitez,Lin Zhang,Zhen Shao,JiaNing Mi
标识
DOI:10.1016/j.im.2024.103986
摘要
Governments realize a significant gap exists between existing efforts in customer experience and citizen expectations for implementing a digital platform in e-government (DPEG), hindering citizens' continuance intention. This study proposes a novel initiative called gamification-enabled customer experience. Based on the motivational lens, we develop and test a conceptual research model. We find that gamification-enabled customer experience positively impacts intrinsic and extrinsic motivations and continuance intention towards DPEG. Our results enrich IS research on digital platforms, customer experience, types of motivation, and behavior. We also offer practical guidelines for implementing a DPEG to execute gamified customer experience strategies.
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