游戏娱乐
讲故事
引用
教学大纲
感知
独角兽
理解力
社会学
视觉艺术
多媒体
媒体研究
艺术
计算机科学
教育学
心理学
叙述的
文学类
神经科学
渔业
程序设计语言
生物
艺术史
标识
DOI:10.1080/10304312.2010.510599
摘要
This article describes my experiences teaching a course on Transmedia Entertainment and Storytelling at the University of Southern California, a course which sought to bridge across multiple media and methodologies, to integrate the perspectives of industry insiders, and to encourage students to apply what they learn to the challenge of “pitching” a media franchise to a panel of creative practioners. The essay both shares the syllabus as a resource for other teachers and reflects on the challenges of teaching such cutting edge content. [Electronic Arts game designer] Neil Young talks about ‘additive comprehension.’ He cites the example of the director's cut of Blade Runner, where adding a small segment showing Deckard discovering an origami unicorn invited viewers to question whether Deckard might be a replicant: ‘That changes your whole perception of the film, your perception of the ending … The challenge for us, especially with the Lord of the Rings is how do we deliver that one piece of information that makes you look at the films differently?’ Henry Jenkins, Convergence Culture: Where Old and New Media Collide (2006)
科研通智能强力驱动
Strongly Powered by AbleSci AI