计算机科学
游戏编程
多媒体
电子游戏开发
电子游戏
课程
过程(计算)
游戏开发者
计算机程序设计
游戏设计
软件工程
游戏设计文档
操作系统
心理学
教育学
作者
Nicolas A. Barriga,Felipe Besoaín
标识
DOI:10.1109/mcse.2020.2986758
摘要
In this article, we present our curriculum design process for two-third-year undergraduate courses: artificial intelligence for video games and mobile device programming. These are part of a 4.5 year program in video game development and virtual reality engineering. We explore the range of possible content, usually aimed at traditional computer science or software engineering students or practitioners, and extract and adapt it to our particular program. Students developed high quality apps, achieved good standings in AI competitions, and some even published peer-reviewed articles. We believe the approach presented in this article is broadly applicable, but can be especially useful to instructors creating courses for uncommon and innovative programs.
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